Chapter 2 — A Night Out — 007 First Light Walkthrough
Overview
A Night Out is the chapter where IO’s Hitman lineage shows up unmasked. Bond, Monroe, and Cressida are sent into a London nightclub — main stage, bar, men’s toilets, upstairs lounge, VIP section, balcony — to hack a corrupt informant’s phone, sabotage him, and intercept his real handler. The mission also wraps into the bridging segment “A Matter of Considerable Delicacy” at MI6, where Q kits Bond out with his first proper gadget loadout.
It’s a social-stealth playground with four routes upstairs and three routes into the VIP. The chapter teaches Bluff, Disguises, pickpocketing, and Q-Lab loadouts — every social-stealth pillar gets a tutorial pass.
Targets
- Joshua Pike — man in the white shirt, takes a call inside the VIP section. Hack, sabotage, lure.
- Pike’s Contact — woman in black at the bar / back room. The real handler; Bond has to Convince her.
Objectives (in order)
- Find the contact in red by the bar. The woman in red is a distraction; the man in the red T-shirt is the real contact.
- Locate the pickup in the men’s toilets — third stall canister.
- Beat her jealous boyfriend in close combat.
- Get upstairs (four routes — see below).
- Investigate Joshua Pike — stand near him to hack his phone.
- Gain access to the VIP section.
- Get rid of Pike — lure him to the toilets, then the Sabotage prompt.
- Confront Pike’s contact (woman in black) — Convince path.
- Fight out to the extraction point with Monroe.
Four routes upstairs
| Route | How |
|---|---|
| Balcony stealth | Vault the gap left of the main stage exit, climb the platforms, ledge-shimmy, jump to the balcony. |
| Above and Beyond | Rooftop / lighting-rig path. |
| Front door | Pickpocket a stamp at the bar, walk past the guards. |
| Brute force | Poison-dart both guards using chemicals from the side room near the “Jones” conversation. |
Three routes into VIP
- Waiter disguise — grab a tray, mingle, sabotage the bathroom door.
- Stamp / press-pass — same stamp route as the front door.
- Sneak behind the bar — bluff or poison-dart.
Walkthrough
Boyfriend brawl. The woman in red triggers a jealous-boyfriend confrontation in the toilets. This is Bond’s first parry-enabled fistfight — chain parries to build Instinct, which makes every Bluff prompt upstairs cheaper.
Chemicals double-dip. The side room off the bar (where you overhear the “Jones” conversation) has two chemical refills. Grab one, dart a guard, come back for the second. Cheapest way to clear two patrols if you’re committing to the brute-force route.
Convince path. When you sit down with Pike’s contact, the woman in red interrupts mid-conversation — that’s scripted. Stay on the contact’s dialogue tree, ignore the interruption. The “Convince” prompt unlocks after the interruption resolves.
Extraction brawl. Fixed enemy count. It’s a fistfight, not a shootout. Monroe takes the pressure off; focus on parries and grabs, build a chain, end clean.
Q-Lab bridge. The chapter rolls into “A Matter of Considerable Delicacy” — leave M’s office, hit the Q-Lab, and load out for Slovakia. The Wearables section here gates the Dagger Shoe Legacy Item.
Collectibles
| # | Type | Name | Location |
|---|---|---|---|
| 1 | Memento | Cocktail Napkin | After the boyfriend fight, return to the bar where you met the woman in red. Bluff or poison-dart the bartender; on the bar counter. |
| 2 | Playing Card | Ober of Bells | Behind the stage where the DJs play. Bluff or sneak, climb onto the lighting fixture, follow the piping; the card is on the walkway right before the second-floor jump. |
| 3 | Legacy Item | Dagger Shoe | In the “A Matter of Considerable Delicacy” MI6 bridge — Q-Lab area. |
| 4 | Playing Card | Ace of Acorns | En route to Slovakia (driving / parking sequence) — optional stairwell branch. |
Tips
- Parry the boyfriend in the toilet for the Instinct bank. The whole second half gets easier.
- Chemicals respawn in pairs. Don’t burn both at once.
- Ignore the woman in red during the Convince dialogue.
- Disguises are hats, not full costumes. Watchers (white-dot enemies) still see through them.
- The extraction brawl is a fistfight by design. No gunplay needed.
Related
- Walkthrough hub: Walkthroughs
- Previous: Chapter 1 — The Needle’s Eye
- Next: Chapter 3 — All the Time in the World
- Location: London / MI6
- Mechanics: Bluff & Intuition, Disguises