007 First Light Mechanics — License to Kill, Stealth, Combat & More

007 First Light is built on six interlocking systems — plus the Q-Lens tactical scanner that gates them. License to Kill decides when guns work. Bluff and Intuition decide whether you need to fight at all. Stealth is forgiving — detection is a transition, not a fail state. Combat is an Arkham-style parry game with throwable everything. Gunplay only unlocks during License to Kill. Disguises are fragments, not costumes. Read the room with Q-Lens first.