007 First Light Weapons — Walther PPK, Golden Gun & Full Arsenal
007 First Light ships with at least six weapon classes — Handguns, Submachine Guns, Assault Rifles, Shotguns, Sniper Rifles, and Launchers. All firearms are gated by the License to Kill ROE state: outside that state, the trigger does nothing.
All confirmed weapons
| Name | Class | How to get it | Notes |
|---|---|---|---|
| Walther PPK | Handgun (silenced) | Prologue — Bond's default sidearm | Standard issue 'Q Pistol'. On the official cover art. |
| Walther P99 'Agent's Mark' | Handgun | Deluxe Edition unlock | Pre-order / Deluxe Edition cosmetic variant. |
| Heckler & Koch VP9 | Handgun | Enemy loot | Lootable from enemy drops during License to Kill. |
| Golden Gun | Handgun | Legacy Edition exclusive | $299.99 / £259.99 Legacy Edition cosmetic. Single-shot insta-kill in the spirit of the films. |
| Beretta Cougar / SIG P228R hybrid | Handgun | Enemy use | Listed on imfdb. Lootable status TBC. |
| Desert Eagle Mark XIX | Handgun | Enemy use | Listed on imfdb. Heavy hitter. |
| Heckler & Koch UMP45 | SMG | Enemy loot | Confirmed in both gameplay trailers. |
| Brügger & Thomet APC9 | SMG | Enemy loot | Featured in the Rules of Spycraft trailer. |
| AK-47 | Assault Rifle | Enemy loot | Standard enemy carry; Bond can loot. |
| AR-15 platform | Assault Rifle | Enemy use | Unidentified variant; fan-wiki names 'Knight AR-1'. |
| Super-Shorty pump-action | Shotgun | Enemy loot | Featured in the Rules of Spycraft trailer. |
| Short-to-mid scope rifle | Sniper Rifle | Story trailer enemy carry | Specific model unidentified. |
| RPG-7 | Launcher | Story trailer (gold-mask villain) | PG-7VM rocket. |
| Throwing knives | Melee / throwable | Various story moments | Silent ranged option. |
Edition-exclusive cosmetics
- Walther P99 "Agent's Mark" — Deluxe Edition upgrade (also free with any pre-order).
- Golden Gun — Legacy Edition exclusive ($299.99 / £259.99), sold via the official 007 Store. Ships with a 1:1 scale Golden Gun replica.
- Weapon skins — earned via TacSim XP / Clearance Level and Intel currency.
How weapons work
- Default loadout: silenced Walther PPK ("Q Pistol").
- Looted from enemies: during License to Kill, kill an enemy and pick up their dropped weapon.
- Disarming shots: one well-placed round disarms an enemy without killing them — pick the gun off the floor.
- Empty-gun throw: out of ammo? Throw the gun at an enemy to daze them, à la Casino Royale.
- Focus state (R3): hold to slow time for precise shots. Consumes Instinct.
- Aim-from-cover: the reticle follows screen center while behind cover — line up the shot before peeking.
Suppressed sidearm is king in TacSim
For TacSim leaderboard play, the silenced Walther PPK or any suppressed handgun is the strongest pick. Enemies react dynamically to missed shots, broken lights, and sound direction — you can sculpt patrol routes with single suppressed rounds.
Related
- License to Kill — why guns are locked most of the time
- Gunplay basics — how to use guns once they unlock
- Combat — empty-gun throws and melee transitions
- Editions — how to unlock the Agent's Mark and Golden Gun