007 First Light Weapons — Walther PPK, Golden Gun & Full Arsenal

007 First Light ships with at least six weapon classes — Handguns, Submachine Guns, Assault Rifles, Shotguns, Sniper Rifles, and Launchers. All firearms are gated by the License to Kill ROE state: outside that state, the trigger does nothing.

All confirmed weapons

NameClassHow to get itNotes
Walther PPKHandgun (silenced)Prologue — Bond's default sidearmStandard issue 'Q Pistol'. On the official cover art.
Walther P99 'Agent's Mark'HandgunDeluxe Edition unlockPre-order / Deluxe Edition cosmetic variant.
Heckler & Koch VP9HandgunEnemy lootLootable from enemy drops during License to Kill.
Golden GunHandgunLegacy Edition exclusive$299.99 / £259.99 Legacy Edition cosmetic. Single-shot insta-kill in the spirit of the films.
Beretta Cougar / SIG P228R hybridHandgunEnemy useListed on imfdb. Lootable status TBC.
Desert Eagle Mark XIXHandgunEnemy useListed on imfdb. Heavy hitter.
Heckler & Koch UMP45SMGEnemy lootConfirmed in both gameplay trailers.
Brügger & Thomet APC9SMGEnemy lootFeatured in the Rules of Spycraft trailer.
AK-47Assault RifleEnemy lootStandard enemy carry; Bond can loot.
AR-15 platformAssault RifleEnemy useUnidentified variant; fan-wiki names 'Knight AR-1'.
Super-Shorty pump-actionShotgunEnemy lootFeatured in the Rules of Spycraft trailer.
Short-to-mid scope rifleSniper RifleStory trailer enemy carrySpecific model unidentified.
RPG-7LauncherStory trailer (gold-mask villain)PG-7VM rocket.
Throwing knivesMelee / throwableVarious story momentsSilent ranged option.

Edition-exclusive cosmetics

  • Walther P99 "Agent's Mark" — Deluxe Edition upgrade (also free with any pre-order).
  • Golden Gun — Legacy Edition exclusive ($299.99 / £259.99), sold via the official 007 Store. Ships with a 1:1 scale Golden Gun replica.
  • Weapon skins — earned via TacSim XP / Clearance Level and Intel currency.

How weapons work

  • Default loadout: silenced Walther PPK ("Q Pistol").
  • Looted from enemies: during License to Kill, kill an enemy and pick up their dropped weapon.
  • Disarming shots: one well-placed round disarms an enemy without killing them — pick the gun off the floor.
  • Empty-gun throw: out of ammo? Throw the gun at an enemy to daze them, à la Casino Royale.
  • Focus state (R3): hold to slow time for precise shots. Consumes Instinct.
  • Aim-from-cover: the reticle follows screen center while behind cover — line up the shot before peeking.

Suppressed sidearm is king in TacSim

For TacSim leaderboard play, the silenced Walther PPK or any suppressed handgun is the strongest pick. Enemies react dynamically to missed shots, broken lights, and sound direction — you can sculpt patrol routes with single suppressed rounds.

Related

  • License to Kill — why guns are locked most of the time
  • Gunplay basics — how to use guns once they unlock
  • Combat — empty-gun throws and melee transitions
  • Editions — how to unlock the Agent's Mark and Golden Gun