Playing Cards — 007 First Light Collectibles Guide
Overview
Playing Cards are the largest collectible set in 007 First Light. There are 36 of them, and finishing the set unlocks Casino Royale (Silver) — the obvious trophy name for the cards, given that Casino Royale is both the first Bond novel and the most card-centric film in the franchise. They also feed A Collector’s Habit (Gold).
These are not a real 52-card deck. The game uses a custom four-suit system based on a German-pattern Skat deck: Acorns, Roses, Bells, Shields, with ranks running 6, 7, 8, 9, Under (Unter), Ober, King, Banner, Ace. So when the in-game menu shows “Banner of Shields” or “Ober of Bells”, those are legit rank/suit combos — not typos. Most cards are face-up on tables, balconies, and shelves, but a few require a puzzle code, a Laser Strap padlock, or a stealth detour to reach.
Puzzle codes you’ll need
- Manager’s Office safe (Ch.8 All the Time in the World) —
1952 - Maintenance room (Ch.11 The Courtyard) —
3256
All 36 Playing Cards
Community guides (PowerPyx, NeonLightsMedia, Sportskeeda) have confirmed 31+ specific locations at the time of writing; the final 4–5 are still being finalized as Day-3 guides settle. The in-game menu groups them by suit, not by chapter, so the # column below is the canonical pickup-order tracker.
| # | Card | Chapter | Checkpoint | Pickup Location |
|---|---|---|---|---|
| 1 | 7 of Acorns | Ch.1 Against the Odds | 04 Deployment Camp | Right of the BT-65 control panel, on the metal shelves |
| 2 | Under of Acorns | Ch.5 A New Home | 02 Advanced Training | Hack the first gate, turn around, back up the speech stairs — on the railing |
| 3 | 7 of Roses | Ch.5 A New Home | 10 Search the Compound | SAS docks — steal key from Leader guard → double doors → basement storage → pallet pile back-right |
| 4 | Ober of Bells | Ch.6 A Night Out | 05 Get Upstairs | Sneak behind the nightclub stage → climb scaffolding → shimmy the lighting rig → on the ground at the far end |
| 5 | Ace of Acorns | Ch.8 All the Time in the World | 02 In Position | After parking the car → up the first staircase → left down the next stairs → on the balcony railing |
| 6 | Ober of Shields | Ch.8 All the Time in the World | 03 The Game Is On | Down the left stairs → Dining Room → white-cloth table back-left corner |
| 7 | 6 of Roses | Ch.8 All the Time in the World | 03 The Game Is On | Manager’s Office behind reception — safe code 1952 |
| 8 | 6 of Acorns | Ch.8 All the Time in the World | 08 Delivery Area | Service corridor with blue cables — don’t exit the window; left to the small round terrace table |
| 9 | 7 of Bells | Ch.8 All the Time in the World | 10 The Vanishing | Dark cellar — vault the first table, left into the prison-bars room — on the crate before the gap |
| 10 | 6 of Bells | Ch.10 The Past Never Dies | 02 Arriving at Aleph | Shipwreck market — left path into the bathroom — edge of the bathtub |
| 11 | 9 of Acorns | Ch.10 The Past Never Dies | 03 Black Market | Right side of the market (eavesdrop on two guards) — Laser Strap the middle aquarium |
| 12 | Ace of Roses | Ch.10 The Past Never Dies | 03 Black Market | Backtrack through the market → tunnel → Fight Club upper floor → roof exit left of the bar → corner room on a box |
| 13 | Ober of Acorns | Ch.10 The Past Never Dies | 03 Black Market | In the market (NeonLights/Sportskeeda); secondary stall pickup |
| 14 | Banner of Shields | Ch.10 The Past Never Dies | 07 Find 009 | Tripwire boat — right staircase up → turn around → chessboard table at the front of the upper deck |
| 15 | 6 of Shields | Ch.10 The Past Never Dies | 10 Find a way inside the shipwreck | After the zipline → on the barrel before the blue pipe (walkway lowering) |
| 16 | 8 of Acorns | Ch.11 Uninvited | 04 Gala Entrance | First gala hall → back-right stone bench right of reception desk |
| 17 | Ober of Roses | Ch.11 Uninvited | 05 Get Upstairs | During the “Find the assassin” objective; balcony level |
| 18 | King of Shields | Ch.11 Uninvited | 09 Storage Room | After being freed from the chair, turn around to the table |
| 19 | 8 of Roses | Ch.11 Uninvited | 09 Storage Room | Cross to the other balcony via the light rig → right → on a table |
| 20 | 9 of Shields | Ch.11 Uninvited | 10 The Courtyard | Ground-floor dining room — door under the camera → code 3256 maintenance room → on a box |
| 21 | Banner of Roses | Ch.12 Knightfall | 02 Executive 1st Floor | Second floor — far end of the hallway, ceiling vent — inside the vent |
| 22 | Banner of Bells | Ch.12 Knightfall | 02 Executive 1st Floor | East wing pickup |
| 23 | 7 of Shields | Ch.12 Knightfall | 02 Executive 1st Floor | Third floor — “Get to the Penthouse” objective |
| 24 | King of Acorns | Ch.12 Knightfall | Penthouse area | Penthouse — pickup near the bar (community confirmation in progress) |
| 25 | King of Roses | Ch.14 Time to Die | 05 The Three Targets | Lotus Bar back-right corner — inner counter (no need to go behind the bar itself) |
| 26 | 9 of Roses | Ch.14 Time to Die | 05 The Three Targets | Suite/villa-tier pickup (community-confirmed) |
| 27 | Under of Roses | Ch.16 Wave of the Future | 03 The Gantries | Jump the first pipe in the maintenance tunnel — top of the crates corner before yellow scaffolding |
| 28 | Ace of Bells | Ch.16 Wave of the Future | 04 The Gate House | Up stairs near the cable car → left → couch next to a sleeping girl |
| 29 | 9 of Bells | Ch.16 Wave of the Future | 08 Robotics Department | From entrance, straight to the Utility door → right → podium next to the yoga android |
| 30 | King of Bells | Ch.17 For England | 03 Null Space | After the dying-woman interaction → walk into the hall → room directly across → on the center table |
| 31 | 8 of Bells | Ch.17 For England | 12 THEIA | Drop down the elevator shaft → eliminate 3 guards → desk on the right |
| 32–36 | Remaining cards | Ch.10, 12, 14 | (TBC) | Final 4–5 cards are being confirmed by Day-3 community guides — check PowerPyx or NeonLights for live updates |
Tips
- The cards are face-up most of the time — Q-Watch scan helps but is not strictly required.
- The two puzzle codes (1952, 3256) are easy to forget on a blind run. Pin them somewhere you can see them.
- Laser Strap opens the padlock holding Ace of Roses in Chapter 10 and several other pickups elsewhere. Keep it equipped from Chapter 9.
Related pages
Per-pickup location tables will live here once Step 6 content lands.