Playing Cards — 007 First Light Collectibles Guide

Overview

Playing Cards are the largest collectible set in 007 First Light. There are 36 of them, and finishing the set unlocks Casino Royale (Silver) — the obvious trophy name for the cards, given that Casino Royale is both the first Bond novel and the most card-centric film in the franchise. They also feed A Collector’s Habit (Gold).

These are not a real 52-card deck. The game uses a custom four-suit system based on a German-pattern Skat deck: Acorns, Roses, Bells, Shields, with ranks running 6, 7, 8, 9, Under (Unter), Ober, King, Banner, Ace. So when the in-game menu shows “Banner of Shields” or “Ober of Bells”, those are legit rank/suit combos — not typos. Most cards are face-up on tables, balconies, and shelves, but a few require a puzzle code, a Laser Strap padlock, or a stealth detour to reach.

Puzzle codes you’ll need

  • Manager’s Office safe (Ch.8 All the Time in the World) — 1952
  • Maintenance room (Ch.11 The Courtyard) — 3256

All 36 Playing Cards

Community guides (PowerPyx, NeonLightsMedia, Sportskeeda) have confirmed 31+ specific locations at the time of writing; the final 4–5 are still being finalized as Day-3 guides settle. The in-game menu groups them by suit, not by chapter, so the # column below is the canonical pickup-order tracker.

#CardChapterCheckpointPickup Location
17 of AcornsCh.1 Against the Odds04 Deployment CampRight of the BT-65 control panel, on the metal shelves
2Under of AcornsCh.5 A New Home02 Advanced TrainingHack the first gate, turn around, back up the speech stairs — on the railing
37 of RosesCh.5 A New Home10 Search the CompoundSAS docks — steal key from Leader guard → double doors → basement storage → pallet pile back-right
4Ober of BellsCh.6 A Night Out05 Get UpstairsSneak behind the nightclub stage → climb scaffolding → shimmy the lighting rig → on the ground at the far end
5Ace of AcornsCh.8 All the Time in the World02 In PositionAfter parking the car → up the first staircase → left down the next stairs → on the balcony railing
6Ober of ShieldsCh.8 All the Time in the World03 The Game Is OnDown the left stairs → Dining Room → white-cloth table back-left corner
76 of RosesCh.8 All the Time in the World03 The Game Is OnManager’s Office behind reception — safe code 1952
86 of AcornsCh.8 All the Time in the World08 Delivery AreaService corridor with blue cables — don’t exit the window; left to the small round terrace table
97 of BellsCh.8 All the Time in the World10 The VanishingDark cellar — vault the first table, left into the prison-bars room — on the crate before the gap
106 of BellsCh.10 The Past Never Dies02 Arriving at AlephShipwreck market — left path into the bathroom — edge of the bathtub
119 of AcornsCh.10 The Past Never Dies03 Black MarketRight side of the market (eavesdrop on two guards) — Laser Strap the middle aquarium
12Ace of RosesCh.10 The Past Never Dies03 Black MarketBacktrack through the market → tunnel → Fight Club upper floor → roof exit left of the bar → corner room on a box
13Ober of AcornsCh.10 The Past Never Dies03 Black MarketIn the market (NeonLights/Sportskeeda); secondary stall pickup
14Banner of ShieldsCh.10 The Past Never Dies07 Find 009Tripwire boat — right staircase up → turn around → chessboard table at the front of the upper deck
156 of ShieldsCh.10 The Past Never Dies10 Find a way inside the shipwreckAfter the zipline → on the barrel before the blue pipe (walkway lowering)
168 of AcornsCh.11 Uninvited04 Gala EntranceFirst gala hall → back-right stone bench right of reception desk
17Ober of RosesCh.11 Uninvited05 Get UpstairsDuring the “Find the assassin” objective; balcony level
18King of ShieldsCh.11 Uninvited09 Storage RoomAfter being freed from the chair, turn around to the table
198 of RosesCh.11 Uninvited09 Storage RoomCross to the other balcony via the light rig → right → on a table
209 of ShieldsCh.11 Uninvited10 The CourtyardGround-floor dining room — door under the camera → code 3256 maintenance room → on a box
21Banner of RosesCh.12 Knightfall02 Executive 1st FloorSecond floor — far end of the hallway, ceiling vent — inside the vent
22Banner of BellsCh.12 Knightfall02 Executive 1st FloorEast wing pickup
237 of ShieldsCh.12 Knightfall02 Executive 1st FloorThird floor — “Get to the Penthouse” objective
24King of AcornsCh.12 KnightfallPenthouse areaPenthouse — pickup near the bar (community confirmation in progress)
25King of RosesCh.14 Time to Die05 The Three TargetsLotus Bar back-right corner — inner counter (no need to go behind the bar itself)
269 of RosesCh.14 Time to Die05 The Three TargetsSuite/villa-tier pickup (community-confirmed)
27Under of RosesCh.16 Wave of the Future03 The GantriesJump the first pipe in the maintenance tunnel — top of the crates corner before yellow scaffolding
28Ace of BellsCh.16 Wave of the Future04 The Gate HouseUp stairs near the cable car → left → couch next to a sleeping girl
299 of BellsCh.16 Wave of the Future08 Robotics DepartmentFrom entrance, straight to the Utility door → right → podium next to the yoga android
30King of BellsCh.17 For England03 Null SpaceAfter the dying-woman interaction → walk into the hall → room directly across → on the center table
318 of BellsCh.17 For England12 THEIADrop down the elevator shaft → eliminate 3 guards → desk on the right
32–36Remaining cardsCh.10, 12, 14(TBC)Final 4–5 cards are being confirmed by Day-3 community guides — check PowerPyx or NeonLights for live updates

Tips

  • The cards are face-up most of the time — Q-Watch scan helps but is not strictly required.
  • The two puzzle codes (1952, 3256) are easy to forget on a blind run. Pin them somewhere you can see them.
  • Laser Strap opens the padlock holding Ace of Roses in Chapter 10 and several other pickups elsewhere. Keep it equipped from Chapter 9.

Per-pickup location tables will live here once Step 6 content lands.