Mementos — 007 First Light Collectibles Guide

Overview

Mementos are the middle child of the 007 First Light collectible set: 14 in total, sitting between the 23 Intel files and the 10 Postcards in count. Finding them all unlocks Recovered Assets (Silver). They are deliberately small in-fiction trinkets — a Satellite Part from Iceland, a Champagne Mint from Slovakia, the Tero Murto Locket, a Robot Keychain from Antarctica — that Bond pockets on the way through each chapter. Think of them as the souvenir-shop version of the Intel set.

A note: the Pirate Grillz Memento in Chapter 10 is the only collectible in the entire game that costs you in-game cash. You need $1,000 to buy it from the merchant in white at the red-umbrella stall — and the merchant is non-interactable until you finish the main $100k auction-fee objective for the chapter.

All 14 Mementos

#MementoChapterCheckpointPickup Location
1Satellite PartCh.1 Against the Odds06 Central CampContainer G9 — on the desk facing the entrance
2Cocktail NapkinCh.6 A Night Out05 Get UpstairsBehind the nightclub bar counter — bluff or dart the bartender
3Pillow MintCh.8 All the Time in the World03 The Game Is OnPickpocket the guard’s key → staff-only room → shelf at the back
4Championship BadgeCh.8 All the Time in the World03 The Game Is OnSqueeze past left of the leftmost screen behind the chess players → side corridor → on a crate
5Pirate GrillzCh.10 The Past Never Dies03 Black MarketAfter earning $100k, purchase from the merchant in white at the red-umbrella stall across from entry ($1,000)
6Crocodile ToothCh.10 The Past Never Dies09 Leaving AlephBehind the Land Rover, right side, on a crate — grab BEFORE entering the vehicle
7Anniversary PinCh.11 Uninvited05 Get UpstairsGala → Always On Duty challenge → Coat Check → right past guard → on a cart
8Tero Murto LocketCh.11 Uninvited07 BasementAfter the Murto boss fight → Room 4 Restoration → metal box has the Restoration Keycard → use on Room 3 Restoration → right table
9Office ToyCh.12 KnightfallBypass sensors objectivePush the furniture aside → vent → left into office → counter next to abstract art
10Diving WatchCh.14 Time to Die07 Suit UpAfter the bowtie cutscene in your room → on the nightstand behind/right of the bed
11Niko Murto LocketCh.15 Man of the Hour02 Stand DownSecond-lowest level near NPC Basil — on a desk slightly left and down the short stairs
12Snow GlobeCh.16 Wave of the Future04 The Gate HouseReceptionist’s desk in the cable-car ID-bracelet area — sneak in via tall grass
13Robot KeychainCh.16 Wave of the Future19 Silo EntranceAfter the reactor zipline + AC vent crawl → drop into office → near the projector with the HYPERION yellow image → next to a laptop
14Dashboard ToyCh.17 For England14 Q-Lab ShowdownQ-07 Wearables — small coffee table near the red kettle (while searching for the Valhalla keys)

Tips

  • Pirate Grillz is the only paid pickup. Don’t try to buy it until you’ve cleared the main $100k auction objective; the merchant’s interaction prompt is gated.
  • Crocodile Tooth has to be grabbed before you climb into the Land Rover. Step into the vehicle and the chapter ends — checkpoint reload otherwise.
  • If the trophy doesn’t pop after #14, hop into the TacSim hub and walk up to the Collectibles Wall to force a server sync.

Per-pickup location tables will live here once Step 6 content lands.