Mementos — 007 First Light Collectibles Guide
Overview
Mementos are the middle child of the 007 First Light collectible set: 14 in total, sitting between the 23 Intel files and the 10 Postcards in count. Finding them all unlocks Recovered Assets (Silver). They are deliberately small in-fiction trinkets — a Satellite Part from Iceland, a Champagne Mint from Slovakia, the Tero Murto Locket, a Robot Keychain from Antarctica — that Bond pockets on the way through each chapter. Think of them as the souvenir-shop version of the Intel set.
A note: the Pirate Grillz Memento in Chapter 10 is the only collectible in the entire game that costs you in-game cash. You need $1,000 to buy it from the merchant in white at the red-umbrella stall — and the merchant is non-interactable until you finish the main $100k auction-fee objective for the chapter.
All 14 Mementos
| # | Memento | Chapter | Checkpoint | Pickup Location |
|---|---|---|---|---|
| 1 | Satellite Part | Ch.1 Against the Odds | 06 Central Camp | Container G9 — on the desk facing the entrance |
| 2 | Cocktail Napkin | Ch.6 A Night Out | 05 Get Upstairs | Behind the nightclub bar counter — bluff or dart the bartender |
| 3 | Pillow Mint | Ch.8 All the Time in the World | 03 The Game Is On | Pickpocket the guard’s key → staff-only room → shelf at the back |
| 4 | Championship Badge | Ch.8 All the Time in the World | 03 The Game Is On | Squeeze past left of the leftmost screen behind the chess players → side corridor → on a crate |
| 5 | Pirate Grillz | Ch.10 The Past Never Dies | 03 Black Market | After earning $100k, purchase from the merchant in white at the red-umbrella stall across from entry ($1,000) |
| 6 | Crocodile Tooth | Ch.10 The Past Never Dies | 09 Leaving Aleph | Behind the Land Rover, right side, on a crate — grab BEFORE entering the vehicle |
| 7 | Anniversary Pin | Ch.11 Uninvited | 05 Get Upstairs | Gala → Always On Duty challenge → Coat Check → right past guard → on a cart |
| 8 | Tero Murto Locket | Ch.11 Uninvited | 07 Basement | After the Murto boss fight → Room 4 Restoration → metal box has the Restoration Keycard → use on Room 3 Restoration → right table |
| 9 | Office Toy | Ch.12 Knightfall | Bypass sensors objective | Push the furniture aside → vent → left into office → counter next to abstract art |
| 10 | Diving Watch | Ch.14 Time to Die | 07 Suit Up | After the bowtie cutscene in your room → on the nightstand behind/right of the bed |
| 11 | Niko Murto Locket | Ch.15 Man of the Hour | 02 Stand Down | Second-lowest level near NPC Basil — on a desk slightly left and down the short stairs |
| 12 | Snow Globe | Ch.16 Wave of the Future | 04 The Gate House | Receptionist’s desk in the cable-car ID-bracelet area — sneak in via tall grass |
| 13 | Robot Keychain | Ch.16 Wave of the Future | 19 Silo Entrance | After the reactor zipline + AC vent crawl → drop into office → near the projector with the HYPERION yellow image → next to a laptop |
| 14 | Dashboard Toy | Ch.17 For England | 14 Q-Lab Showdown | Q-07 Wearables — small coffee table near the red kettle (while searching for the Valhalla keys) |
Tips
- Pirate Grillz is the only paid pickup. Don’t try to buy it until you’ve cleared the main $100k auction objective; the merchant’s interaction prompt is gated.
- Crocodile Tooth has to be grabbed before you climb into the Land Rover. Step into the vehicle and the chapter ends — checkpoint reload otherwise.
- If the trophy doesn’t pop after #14, hop into the TacSim hub and walk up to the Collectibles Wall to force a server sync.
Related pages
Per-pickup location tables will live here once Step 6 content lands.